The Iron Front - Co-op Group is here to organize co-op gaming events. Current game roster 'Iron Front Liberation 44' - and - Iron Front /ArmA3 Conversion mod ArmA2, ArmA3, Inv44, DayZ, RO2, Men Of. Fight in this PC game in the Vietnam War as soldier or get behind enemy lines with all kind of vehicles, horses or elephants. Eve of Destruction - Redux Game Demo for Mac OS X. Partisan and Sniper Skin Pack Apr 19 2018 Download This file contain. Damn it a lot of units! Maybe more than 30, but is a lot of stuff.
EDuke32
Q: Where can I get a copy of Duke Nukem 3D to run EDuke32?
- A: At this time, your only option is to scour used game resellers for a copy of the original DOS release. Alternatively, you can use the one episode shareware version which is available from 3D Realms for free. While the source code to Duke Nukem 3D has been released to the public under the GNU General Public License, the game's content (artwork, sounds, maps, et cetera) remains a commercial product. DO NOT post anywhere or ask anybody at all about where to acquire this game illegally. Support 3D Realms for making the most awesome game ever and don't be a pirate, yarrr!
Q: When launching EDuke32, I get an error about a missing file called 'GAME.CON' or 'EDUKE.CON'. Help!
- A: It would appear that you haven't placed a copy of 'DUKE3D.GRP' from your Duke Nukem 3D or Duke Nukem 3D: Atomic Edition CD into your EDuke32 directory. Once you place 'DUKE3D.GRP' into the same directory as 'eduke32.exe', the game should launch and run fine. You may also use the shareware version's 'DUKE3D.GRP' as well. If you're sure you've put 'DUKE3D.GRP' in the right place but you still get this error, your GRP file is likely corrupt and will need to be re-copied off of your CD.
Eve Of Destruction - Redux Mac Os 8
Q: What is the 'Game' section of the startup screen used for?
- A: The 'Game' section is a feature that allows you to select which GRP file you would like to play. The GRP files must exactly match the versions found on their respective CDs, without any modifications. The following games are supported:
- Duke Nukem 3D Shareware Version
- Duke Nukem 3D Mac Shareware Version
- Duke Nukem 3D
- Duke Nukem 3D: Atomic Edition
- Ion Fury (Formerly known as 'Ion Maiden', but name had to be changed due to trademark issues.)
- NAM (Note: you must rename GAME.CON from NAM to NAM.CON)
- Napalm (Wal-Mart only version of NAM, some .GRP differences between the two releases)
- WWII GI (Limited Support using NAM mode as a base)
- Shadow Warrior (Note: Supported by VoidSW ONLY, not EDuke32 itself!)
- You can also use the startup window to select a third party mod to play.
Q: When I am playing EDuke32 with 32-bit color, everything has a blue tint! How can I fix this?
- A: Unfortunately, most people who run into this error are out of luck, especially those with an Intel or SiS video chipset. There are a few things you can do to try and fix this problem:
- Download the newest drivers for your graphics card
- Delete the texture cache
- Try the most recent build of EDuke32
- Microsoft (default OpenGL ICD which comes with Windows)
- SiS
- 3Dfx
- OpenGL can still be enabled for these cards by setting the BUILD_FORCEGL environment variable before running EDuke32, or by using the command line
eduke32 -forcegl
. It should be noted, however, that the results will probably be less than satisfactory. If you have a blacklisted driver but EDuke32 seems to run fine using BUILD_FORCEGL, please enter theglinfo
console command and send us your eduke32.log so that we can add an exception for your video card/driver combination.
- Note: Intel video cards are no longer blacklisted.
- Note2: Some recent (G33 for example) Intel graphics cards work with OpenGL mode if texture compression is disabled (r_texcompr '0', see settings.cfg configuration file).
Q: How do I play Duke Nukem 3D's various add-ons, like Duke It Out in DC, Life's a Beach, Nuclear Winter, etc?
- A: See the Official Add-on Installation Guide.
Q: How can I play multiplayer on the Internet or my LAN using EDuke32?
- A: See the Multiplayer page.
Q: Where is my 'eduke32.log' and what is it used for?
- A: The 'eduke32.log' file is generated each time you run eduke32.exe. (mapster32.exe has a separate one titled, 'mapster32.log')
- You can find both of these files in the same directory where your 'eduke32.exe' and 'mapster32.exe' is located. Having 'Hide extensions for known file types' (Tools, Folder Options, View) unticked will help you locate it easier.
- Helping the EDuke32 developers and other helpful community members locate problems with a users EDuke32 if he or she is having trouble getting it to run, as the log file will 99% of the time indicate what is not working correctly plus many other various things that help developers and modders all around.
- Follow the instructions in the Troubleshooting EDuke32 page.
- Note: If you are having problems with Mapster32 you should do the same as above but replace 'eduke32.log' with 'mapster32.log'
Q: If in system international properties system language is not English then symbol keys on keyboard is not work (Mac OS X). So I can't play the game. And I don't want to switch system language because I'm living in Russia.
[followup Q: is there an OSX API call to set the keyboard layout per-process? If you're knowledgeable in OS X, please let the developers know!]
Q: What the heck are these new-fangled '.7z' files?
- A: Introduced in 1999, the 7-zip format offers better compression ratios than traditional .zip files, saving us space in storing our builds and saving you time in downloading them. Thanks, 7-zip! See the 7-zip site [1] for a great, free tool to extract them.
Q: What are the checksums, sizes, and timestamps for the various files that EDuke32 can use?
A:
File Name | Size (Bytes) | Timestamp (Y/M/D) | CRC-32 | MD5 Hash Sum | SHA-1 Hash Sum |
---|---|---|---|---|---|
DUKE.RTS v0.99 | 175,567 | 1995/12/18, 13:47:30 | 6148685E | 7ECAF2753AA9CC924F746B3D0F36E7C2 | A9356036AEA01583C85B71410F066285AFE3AF2B |
Shareware DUKE3D.GRP v0.99 | 9,690,241 | 1996/01/05, 12:48:08 | 02F18900 | 56B35E575EBA7F16C0E19628BD6BD934 | A6341C16BC1170B43BE7F28B5A91C080F9CE3409 |
Shareware DUKE3D.GRP v1.0 | 10,429,258 | 1996/01/29, 13:00:00 | A28AA589 | 1E57CF6272E8BE0E746666700CC0EE96 | 7D2FDF1E9F1BBCE327650B3AECDAF78E6BBD6211 |
Shareware DUKE3D.GRP v1.1 | 10,442,980 | 1996/02/20, 13:10:00 | 912E1E8D | 9B0683A74C8BF36BF85631616385BEC8 | 5166D6E4DBBA2B8ABB2FDA48257F0FCBDBF17626 |
Shareware DUKE3D.GRP v1.3D | 11,035,779 | 1996/04/24, 13:30:00 | 983AD923 | C03558E3A78D1C5356DC69B6134C5B55 | A58BDBFAF28416528A0D9A4452F896F46774A806 |
Shareware DUKE3D.GRP v1.5 Mac | 10,444,391 | C5F71561 | B9CAC374477E09459A313CEA457971EA | F035E9F0615E3DB23D2DB4C90232D8A95B5B9585 | |
DUKE3D.GRP v1.3D | 26,524,524 | 1996/04/19, 08:30:00 | BBC9CE44 | 981125CB9237C19AA0237109958D2B50 | 3D508EAF3360605B0204301C259BD898717CF468 |
DUKE.RTS v1.0/1.1/1.3D/1.4/1.5 | 188,954 | 1996/04/19, 08:30:00 | 504086C1 | 9D29F9673BBDB56068ACF7645C13749C | 738C7F5FD0C8B57EE2E87AE7A97BF8E21A821D07 |
DUKE3D.GRP v1.4 (Plutonium Pak) | 44,348,015 | 1996/10/21, 14:40:00 | F514A6AC | C904FFB6A4F3C6080DD1DAC31218B25A | 61E70F883DF9552395406BF3D64F887F3C709438 |
DUKE3D.GRP v1.5 (Atomic Edition) | 44,356,548 | 1996/12/11, 07:50:00 | FD3DCFF1 | 22B6938FE767E5CC57D1FE13080CD522 | 4FDEF8559E2D35B1727FE92F021DF9C148CF696C |
DUKE!ZON.GRP v1.3D | 26,135,388 | 1997/01/30, 08:46:58 | 82C1B47F | C960FE3CC6920369EB43A8B00AC4E4EE | 169E9E2BEAB2E9FF6E0660FA3CE93C85B4B56884 |
DZ-GAME.CON v1.3D | 99,967 | 1996/12/19, 03:50:56 | F3DCF89D | 65C72C2550049D7456D5F983E0051E7B | 8D05E4646DFBD201877036F5379534D06E6A6DDC |
DZ-DEFS.CON v1.3D | 28,959 | 1997/01/30, 11:28:22 | F2FE1424 | 45DDEB920FF7AF450CD6A19CDFF6EE7E | 7BA88D2B12F5F193DA96822E59E5B7EE9DABFD5C |
DZ-USER.CON v1.3D | 36,237 | 1997/02/11, 08:47:42 | 93401EA4 | A81793173C384F025768ED853A060F3A | 1E37C7EB9EAB03C938B18B3712DAEF97BA9B9B13 |
DUKE!ZON.GRP v1.4 | 44,100,411 | 1997/01/30, 08:41:16 | 7FB6117C | 031C271C689DD76F9E40241B10B8EBA9 | 86A58754A2F2D95271B389FA2B8FAC9AA34CCFCE |
DZ-GAME.CON v1.4 | 151,198 | 1996/12/19, 14:52:28 | 5C0E6CC7 | 8EF020D2F63C0EE1CC391F00FEEE895D | D6DC4C24EC5986C7AC8FB3F4DA85D97E06D72F2E |
DZ-DEFS.CON v1.4 | 36,038 | 1997/01/30, 11:29:18 | 85847E24 | 8C7A4622A71F580B57954CA129B0474B | D23A2E9CC0FF30B02911AC9D7EC49D55CE856EE0 |
DZ-USER.CON v1.4 | 45,037 | 1997/02/11, 08:48:04 | 739BE376 | 1862C4CD17B6C95942B75F72CEAC7AEA | 31E39D7BB9E7E77E468CC67684F41AA58238179A |
DUKEDC13.SSI v1.3D | 7,926,624 | 1997/02/21, 11:55:30 | A9242158 | D085D538A6BF40EBB041D964787A5D20 | 66A96327EC514710D3526D87259CF5C0ABBBB841 |
DUKEDCPP.SSI v1.4 | 8,225,517 | 1997/02/21, 11:57:08 | B79D997F | F0BFA5B956C8E3DBCBA1042118C1F456 | 30D6AA2A44E936D09D6B423CFAB7C0595E2376F9 |
DUKEDC.GRP (Atomic Edition) | 8,410,183 | A8CF80DA | 8AB2E7328DB4153E4158C850DE82D7C0 | 1B66C3AD9A65556044946DD1CA97A839FCFEDC3B | |
NWINTER.GRP | 16,169,365 | 1997/12/15, 14:12:48 | F1CAE8E4 | 1250F83DCC3588293F0CE5C6FC701B43 | A6728F621F121F9DB02EE67C39EFDBB5EEA95711 |
VACA13.SSI v1.3D | 23,559,381 | 1998/01/09, 12:50:06 | 4A2DBB62 | 974616FC968D188C984E4F9A60F3C4BE | 2B7779AB211FB21CD2D7DEF93E2B9BBF948E406F |
VACAPP.SSI v1.4 | 22,551,333 | 1998/01/09, 12:51:16 | 2F4FCCEE | 540AFD010435450D73FA3463437FCFC9 | 58FD872BE376957D63D9F5C3BD169D5FCDF28664 |
VACA15.SSI v1.5 | 22,521,880 | 1998/01/09, 12:51:56 | B62B42FD | 22C8CD6235FC2B7ECEFEFC2442570D68 | 84945D64E246E91840A872F332494D8509B66DD9 |
VACATION.GRP (Atomic Edition) | 22,213,819 | 18F01C5B | 1C105CED73B776C172593764E9D0D93E | 65B8B787616ED637F86CFCAA90DE24C8E65B3DCC | |
NAPALM.GRP | 44,365,728 | 1998/06/02, 05:41:52 | 3DE1589A | D926E362839949AA6EBA5BDF35A5F2D6 | 9C42E7268A45D57E4B7961E6F1D3414D9DE12323 |
NAPALM.RTS | 564,926 | 1998/04/28, 11:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3 |
NAPALM.CON (GAME.CON) | 142,803 | 1998/05/13, 06:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7 |
NAM.GRP | 43,448,927 | 1998/06/02, 11:13:04 | 75C1F07B | 6C910A5438E230F85804353AC54D77B9 | 2FD12F94246FBD3014223B76301B812EE8341D05 |
NAM.RTS | 564,926 | 1998/04/28, 16:25:58 | 12505172 | D571897B4E3D43B3757A98C856869ED7 | C90B050192030FFBD0137C03A4181CB1705B95D3 |
NAM.CON (GAME.CON) | 142,803 | 1998/05/13, 11:31:10 | 75EF92BD | CCBBB146C094F490242FD922293DD5F9 | 46F3AE2B37983660835F220AECEEA6060C89F2A7 |
WW2GI.GRP | 77,939,508 | 1999/03/02, 13:30:58 | 907B82BF | 27E927BEBA43447DB3951EAADEDB4709 | FD0208A55EAEF3937C126E1FFF474FB4DFBDA6F5 |
WW2GI.RTS | 259,214 | 1999/02/19, 18:17:18 | 79D16760 | 759F66C9F3C70AEDCAE29473AADE9966 | CE352EF4C22F85869FDCB060A64EBC263ACEA6B0 |
The link below also provides all other known CRCs for Duke Nukem 3D GRP files:
VoidSW
Q: Where do I purchase Shadow Warrior?
- GOG: https://www.gog.com/game/shadow_warrior_classic_redux
- OR
- STEAM: https://store.steampowered.com/app/225160/Shadow_Warrior_Classic_Redux/
If you are reading this FAQ, you are probably wondering what the difference is between Shadow Warrior Classic Complete and Classic Redux. The simple answer is that Shadow Warrior Classic Redux comes with the base game and both expansion packs Wanton Destruction and Twin Dragon, while the free Shadow Warrior Classic Complete version does not. VoidSW, the EDuke32-based sourceport, looks for the two GRP files from these two expansion packs from Classic Redux and expects them to be present if you expect to play them.
Q: How do I play Shadow Warrior and its two expansions: Wanton Destruction and Twin Dragon?
- A: Download EDuke32 via the Synthesis builds, which now include the program 'VoidSW', the new EDuke32-based sourceport for Shadow Warrior and its two mission packs:
- 1) Go to https://dukeworld.duke4.net/eduke32/synthesis/
- 2) Download either the 32-bit or 64-bit version of EDuke32 and extract the contents to a folder of your choice.
- 3) Place SW.GRP, SW.RTS, WD.GRP, and TD.GRP in the same folder as the VoidSW executable.
- 4) Double-click on the VoidSW executable.
- 5) The VoidSW startup menu should now show the base Shadow Warrior game and both mission packs.
- 6) Select either the base Shadow Warrior game or one of the mission packs and press Start.
Q: How do I enable Shadow Warrior's CD Music?
- A: Do the following:
- 1) Create a new folder called 'music' without quotes in your EDuke32 folder where the VoidSW executable is located. For example: c:eduke32music
- 2) Place your audio files (FLAC or OGG format) within this folder using the following filename convention: track02.ogg, track03.ogg, etc. Your filenames should be track02.ogg (or flac) - track14.ogg (or .flac). For example: c:eduke32musictrack02.ogg
- 3) Start Shadow Warrior and you will now hear Japanese music playing at the 3D Realms intro screen.
- 4) If you still do not hear music after following steps 1 - 3, check that your files are named correctly as above in step 2, then start Shadow Warrior and go to Options --> Sound --> Music.
- 5) Click on 'Music' and make sure that the Yin / Yang symbol is illuminated.
Mapster32
Q: I can't pan with Shift+KP5+KP in 3D mode.
- A: This is an issue with modern keyboards and happens because some key combinations are 'dead' (See [2] for an overview and [3] for a technical explanation). There are various workarounds. One is to alias some key to the KP5 key with the goal of finding one for which all key combinations will be passed to the OS. To do that, you need to edit the remap line at the end of mapster32.cfg. A suggestion is to map the KP0 key to KP5. Another way to solve the issue is by finding a keyboard from circa 1996 (one with a big 5-pin connector). Newer revisions of Mapster32 also let you to use Alt instead of Shift in these situations.
Q: Why is aiming at objects so imprecise?
Eve Of Destruction - Redux Mac Os Download
- A: The issue occurs only with the Polymost renderer and has its cause in the way it determines the aimed-at object: based on the mouse position on the screen, it constructs a direction vector and calls hitscan. Both steps are a cause of imprecision. The classic BUILD and the Polymer renderers determine the aimed-at object (roughly) by querying what object was drawn at the mouse position, and thus are pixel-perfect. If you prefer to use Polymost, try avoiding aiming at objects at the border of the screen and looking up or down, since the aiming method is particularly ill-behaved in these cases. *update: actually it's a bug that need to be fixed some time.
World Cup 2018
In time for the start of the football/soccer World Cup 2018 in Russia, the update for Eve of Destruction (EoD) has been completed.
On this occasion I brought a simple football game into EoD.
You can find the football area in the new map 'Cao Lanh' (Game Category: Fun).
The rules of the game are simple:
You play until a team (USA/Vietnam) has reached 10 goals!
If the ball leaves the playing field, a new ball is spawned at the center point.
To shoot, you just need to go to the ball.
The kicking is automatic and the shot strength depends on the running speed.
The shot goes in the direction of sight, which means you can definitely hit the target!
Does not expect any strategically playing bots, they are only amateurs, so a stud counter team :)
Update to v4.1 - completely new AI
The code for the infantry bots was completely rewritten because the old AI left much to be desired.
In short, the new AI code is only 20% of the old code, but has much more features. The bots and the performance have become noticeably better!
Pixel pakz (ivan ramadhan) mac os.
Update to v4.1 - new: AC-119 Gunship
As a gunner in an AC-119 you can set a lot of fire in the map 'The Ricepaddies'. Camp destiny mac os.
New Map: Saigon Suburbia
This map also comes with a new game mode: Traffic survival :)
Anyone who has ever seen pictures of traffic in Saigon or Hanoi knows what is going on in the streets.
Of course, the map can also be played in normal combat mode.
New Map: Welcome to the jungle
As announced in the latest news, this is probably the most detailed map for EoD ever built.
It is playable in both day- and night-mode.
New Map: Green Hell
Green Hell already existed in old versions of EoD, but this is a completely new map with some surprises in the undergrowth!
New Map: My Lai (Singleplayer only)
The My Lai massacre is a hard topic and was the beginning of the end of the Vietnam War.
Of course this topic is not to be missed in EoD, but the story here is changed somewhat: As a gunner in a helicopter you should stop the massacre! (Wich is what nearly happened this day!)
New Map: Cao Lanh (Singleplayer only / Category: Fun)
The above mentioned soccer map.
Just the right thing for the game breaks during the World Cup, it's really fun!